AI Insights · Timothy · July 2024
Top 5 Planes Games on iOS in Spain: Q2 2024 Performance
Explore the performance trends of the top 5 planes games on iOS in Spain during Q2 2024, including download numbers, revenue, and active user metrics.
The second quarter of 2024 saw interesting trends in the performance of the top 5 planes games on the iOS platform in Spain. Here’s a closer look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. saw a peak in weekly revenue at around $2.7K by the end of April, followed by a dip to $640 in the week of May 20, and then a slight recovery to $1.6K by mid-June. Weekly downloads fluctuated, reaching a high of 1.5K in late April and a low of 686 in early June. Active users varied, peaking at 8.6K in early May and dropping to 6.6K in early June, before rising again to 7.9K by the end of June.
Airport Simulator: Plane City by Playrion showed a relatively stable revenue trend with minor fluctuations, starting at $895 in early April and ending at $428 in late June. Downloads saw a notable increase towards the end of the quarter, peaking at 1K in the last week of June. Active user numbers also grew steadily, reaching 9.2K by the end of June.
Infinite Flight Simulator from Infinite Flight LLC maintained a consistent revenue stream, starting at $368 in early April and ending at $516 in late June. Weekly downloads, however, saw a decline, from 375 in early April to 242 by the end of June. Active users followed a similar pattern, decreasing from 713 in early April to 540 by the end of the quarter.
RFS - Real Flight Simulator by RORTOS SRL experienced a stable revenue performance, with slight increases towards the end of the quarter, peaking at $489 in mid-June. Downloads were relatively low, with a significant spike to 5K in the first week of May. Active users showed a peak at 4K in early May, followed by a decline to 443 by the end of June.
Airport City Manager Simulator by Game Insight showed modest revenue, starting at $281 in early April and fluctuating to $257 by the end of June. Downloads were minimal, peaking at 101 in late May. Active users remained low and stable, with a slight decline from 247 in early April to 183 by the end of June.
For more detailed insights and data on these apps, visit Sensor Tower.